Hi, I'm Izzie Koyander. I am a curious multidisciplinary fashion image-maker who constantly seeks to explore the next medium to work within - no matter its stage of social development/ acceptance. From creating 3D microcosms, VR videos and training AI; Fashion, and its ever-growing methods of experimental communication, drive my practice.
I adopt an approach of ‘no one is born a fireman’ which allows me to freely venture into a range of mediums in order to create innovative outcomes which shine a light on often overlooked topics. I believe it is our responsibility to be conscious creatives in order to instil genuine long-lasting change as we move into the next industrial revolution.
Psychology and how it can be creatively articulated within Fashion, Art and Classics act as a strong inspiration point. For me, surrealism and expressionism highlight the innovation which appears when you focus on understanding your inner world whilst paying heed to waking-life. Influenced by this I find myself being inspired by a range of references from Icarus and Daedalus to my own consuming reality at any given time- taking experiences from the past, the present and fantasising about the future.
The birth of the new digital age has acted as a catalyst for inspiration. Consequently, I am influenced by the continuation of creative dialogues as well as pioneering into uncharted conversations via the means of CGI and technology. This has enabled me to create immersive experiences for the audience which physically creates another reality from which memories can be acquired.
‘Returning To Eden’ is a 360 VR installation surrounding the topic of disassociation. Disassociation is a disconnect from reality and it is the brain's last resort after the ‘fight or flight’ response has kicked in. For this project, I 3D scanned my model + garments, recorded motion capture and built/ animated a digital world to create a 360 simulacrum. I gravitated towards an outcome which would not only communicate a widely unknown mental health symptom but also would allow my audience to be fully immersed within the experience of it. The insular experience of VR coincided with disassociation, allowing me to manipulate cognitive processes so that the mind struggles to decipher between reality and fantasy. My audio features frequencies which alter brainwaves into a more docile and dreamlike state and I incorporated surrealist-inspired sculptures to encourage touch. I hope to convey that, ultimately, the only way to escape our perception of reality is to explore and expand within our inner world.